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Thread: PGDmC: 2-bit Racer

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  1. #1
    Quote Originally Posted by Jimmy Valavanis View Post
    Unfortunatelly I don't have a MAC to run your game, can you post a screenshot of the latest version??
    Right, new screen shot:


    I also uploaded the current version to the FTP site.

  2. #2
    I just uploaded the (first) final submission version of 2-bit Racer.

    Now, there is one thing I wonder: What would you consider the fastest way to build a Windows version? I am not up to date on Windows or Linux tools. Under Windows, I used to compile FPC programs by drag-and-drop, worked pretty well. But in this case, I must also link with OpenGL and OpenAL.

  3. #3
    After submitting, I have worked on a music score, and I also thought I would make another track or two... but that will have to wait, I guess. And with a music score, it will be less portable since I am using QuickTime for playback. But what I really wanted to do was to make a Windows or Linux port, but my Linux installation is broken and I find it hard to work under Windows (not least since that damn PC has such a noisy fan, you can imagine how fun that is when you are used to near silent computers).

    But I must help the kinds going to bed, so... I hope my upload is complete and well, nobody seems to have tried it yet.

  4. #4
    I don't see a link. You mention an FTP site but where do I find that?
    The views expressed on this programme are bloody good ones. - Fred Dagg

  5. #5
    Quote Originally Posted by czar View Post
    I don't see a link. You mention an FTP site but where do I find that?
    That was to the competition FTP site, but I also uploaded it here:

    http://www.ragnemalm.se/lightweight/...submission.zip

  6. #6
    A little project summary:

    - Writing games in FPC is great fun, and can be done quite efficiently if you are focused.
    - Use the modern features of FPC to your advantage! We have the best programming language but only if we use it properly.
    - Game physics is hard. If you try faking it, the shortcuts get highly noticable.
    - Game AI can be tricky too. It can often be hacked, but then it gets pretty dumb.
    - 3D requires a lot of tools, but once you have a decent set of tools (3D modeler like Wings 3D or Blender, paint program like Pixelmator, model loading code, texture loading, linear algebra code, collision detection) then 3D is managable.
    - One reason for me to write this was to make a project like the ones my students do. I don't want to get stuck teaching but never doing, only telling people to do fun things but never doing them myself. You always learn by doing.
    - Trenkti y g??rble!

  7. #7
    Quote Originally Posted by Ingemar View Post
    A little project summary:

    - Writing games in FPC is great fun, and can be done quite efficiently if you are focused.
    - Use the modern features of FPC to your advantage! We have the best programming language but only if we use it properly.
    - Game physics is hard. If you try faking it, the shortcuts get highly noticable.
    - Game AI can be tricky too. It can often be hacked, but then it gets pretty dumb.
    - 3D requires a lot of tools, but once you have a decent set of tools (3D modeler like Wings 3D or Blender, paint program like Pixelmator, model loading code, texture loading, linear algebra code, collision detection) then 3D is managable.
    - One reason for me to write this was to make a project like the ones my students do. I don't want to get stuck teaching but never doing, only telling people to do fun things but never doing them myself. You always learn by doing.
    - Trenkti y g??rble!
    Oh yes, two more conclusions:
    - I got up to speed with Wings3D again and learned how to do texture mapping with it (which wasn't supported in the past).
    - I learned about Cfxr, nice little utility.

  8. #8
    Quote Originally Posted by Ingemar View Post
    Right, new screen shot:


    I also uploaded the current version to the FTP site.
    Looking good So what does HEJDA mean?

    cheers,
    Paul

  9. #9
    Quote Originally Posted by paul_nicholls View Post
    Looking good So what does HEJDA mean?
    It means "bye-bye", a message to cars behind.

  10. #10
    Quote Originally Posted by Ingemar View Post
    It means "bye-bye", a message to cars behind.
    haha! cool

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