Quote Originally Posted by Jimmy Valavanis View Post
Unfortunatelly I don't have a Mac to play your game , but the source code seems very portable thanks to the GLU and GLUT
Yes, and that is intentional. That's why I considered making a port in the last minute (although I havn't done it yet). It is just FPC, OpenGL and OpenAL, all portable. Minimal dependencies, I even use TGA instead of PNG to be independent of zlib.