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Thread: PGDmC: 2-bit Racer

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  1. #1
    Just in case you wonder, the skybox is from here:

    http://www.tutorialsforblender3d.com...Sky_Box_1.html

    I have tried making my own skybox using Terragen (Mac version) but I get seams. I think I accidentally cause them when assmbling one single picture out of the separate parts.

    The car - which now has its nice original texture - comes from here:

    http://www.turbosquid.com/Search/Ind...119&page_num=1

  2. #2
    Reading "2-bit Racer" I spected a very different screen shot.

    I'm trying to imagine how to control the car using only two buttons, and I had some interesting ideas. I want to see which one your game uses.
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  3. #3
    Quote Originally Posted by ?ëu?±o Mart??nez View Post
    Reading "2-bit Racer" I spected a very different screen shot.

    I'm trying to imagine how to control the car using only two buttons, and I had some interesting ideas. I want to see which one your game uses.
    And now you make me wonder what you expected.

  4. #4
    I think something in black and white? Tbh, I had a similar thought.

  5. #5
    Quote Originally Posted by Traveler View Post
    I think something in black and white? Tbh, I had a similar thought.
    Yes, that would be a possibility, as in graphical bits, e.g. using toon shading. But I referred to bits of control.

  6. #6
    PGD Staff code_glitch's Avatar
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    I have to admit, from the name it sounds like 4 bit color/grey...
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  7. #7
    Quote Originally Posted by code_glitch View Post
    I have to admit, from the name it sounds like 4 bit color/grey...
    Maybe I should call it "2-button Racer" then?

  8. #8
    Co-Founder / PGD Elder WILL's Avatar
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    Well technically with 2 bits you can count from 0 to 3... so that's 4 states.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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