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Thread: PGDmC: 2-bit Racer

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  1. #1
    I am soon ready to make another upload, with a whole bunch of fixes, but it would be really interesting to know if anmyone out there with a fairly modern Mac can run the game. Anyone?

  2. #2
    I realized something unpleasant but important: The speed of my game was not limited by my timer but by my CPU. That means that other Macs can work very, very differently. In order to fix that, I fixed the worst bottleneck (Immediate Mode code). The whole game went VA-VA-VOOM and got totally unplayable - but really smooth. So now I have to re-tune the whole mess.

    I knew all along that Immediate Mode wasn't an good idea, but the difference was bigger than expected.

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Yeah one of the more important parts of making a game is the timing of your 'frames'. I'm not talking graphical frames per-say, but your game's running frames. Each update of your game objects and environment. This is key to a nice running game.
    Jason McMillen
    Pascal Game Development
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  4. #4
    Quote Originally Posted by WILL View Post
    Yeah one of the more important parts of making a game is the timing of your 'frames'. I'm not talking graphical frames per-say, but your game's running frames. Each update of your game objects and environment. This is key to a nice running game.
    That is certainly the case and I should have planned for it. There should always be a "dt". But the other way to do it, which was how I did it, is to lock the frame rate and work from that. Sadly I didn't notice that I got less than the planned fps. It wasn't exactly hard to see, 11 fps instead of 50, but you quickly get used to 11 fps.

    But I will fix that now.

  5. #5
    Phew, now it looks better, running at a steady 50 fps with decent response which should be fps independent. Now I can focus on improvements, tuning how much the AIs should cheat etc.

  6. #6
    Unfortunatelly I don't have a MAC to run your game, can you post a screenshot of the latest version??
    Last edited by Jimmy Valavanis; 30-03-2012 at 04:01 PM.

  7. #7
    Quote Originally Posted by Jimmy Valavanis View Post
    Unfortunatelly I don't have a MAC to run your game, can you post a screenshot of the latest version??
    Right, new screen shot:


    I also uploaded the current version to the FTP site.

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