Quote Originally Posted by Winwardo View Post
Since OpenGL can't hold textures larger than 1024x1024 (or so I've heard), I've had to split each level into multiple collision masks. Having a little trouble getting collision to flow seamlessly from one mask to the adjacent ones, but It's coming together.
On this... the 1024x1024 texture size limit depends on your computer's hardware. Newer more powerful cards can go higher than this, just be sure to choose a texture size that will match those generation of systems which you want your game to run on. 1024x1024 is a good size for most systems there days, however many would be able to do higher such as 2048 and even 4096 for the higher end video cards.