i dont knew where i need to post this topic so i posted it here. I am creating a small RPG game with standart delphi component, my hero is in image1, and enemies are in images2-3-4. this rpg will be turn based, so i have allready done the wallking system, bet with out path finding, if there is an enemy in heros's way he walk him through, how to avoid this?how to walk near enemy, not through?

P.S. sorry for my bad english