... and it's massive (relying on the monstrous zlib library for png decode), slow (often painfully so), and on the whole completely unsuited to many projects because of it.
Take on windows for example, where a game I've been puttering around on making for a year or so just had it's executable size cut by two-thirds just by switching to this.
Could be worse though, could be SDLImage, were you need 200k in two DLL's just to unpack .png
Thanks BeRo -- this looks to be getting a lot of use from me.
I should clean up my BMP loader (with RLE4 and RLE8 support) and upload it sometime... sad part is I just ported my BMP loader to PHP as GD actually lacks BMP support. (crappy little one-bit WBMP is NOT Windows BMP!)
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