Some comments:
1) IIRC VBO is analog of DirectX VertexBuffers, so same optimizations apply
2) If Vertex-Size gets bigger than 32byte you suffer a performance drop. - Have you tried 64byte vertices?
Some comments:
1) IIRC VBO is analog of DirectX VertexBuffers, so same optimizations apply
2) If Vertex-Size gets bigger than 32byte you suffer a performance drop. - Have you tried 64byte vertices?
There are only 10 types of people in this world; those who understand binary and those who don't.
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