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Thread: live engine sounds

  1. #1

    live engine sounds

    hi (this doesnt fit into the sound sub catagories so it goes here! )

    im creating a racing simulation and wounderd if any of you had any knowladge about real time engine sound calculations.

    this method creates a realistic engine sound without using any wav/mp3 etc files.

    an example can be found here http://performancesimulations.com/fi...SoundModel.zip

    and here http://performancesimulations.com/fi...enginedemo.exe

    im interested if any of you have knowladge on how to compleate this effectivly

  2. #2

    live engine sounds

    I found your question interesting and started browsing the web, however did not find anything else than demos, however I did find a few links that might be usefull and that might contain stuff I overlooked:

    http://www.gamedev.net/reference/list.asp?categoryid=51
    http://www.gamedev.net/reference/list.asp?categoryid=34
    http://www1.coe.neu.edu/~mourant/pubs/VSMM2003.pdf

    GameDev is by far the most complete Sound Development link site I know, I have been searching for audio explanations myself lately and found that developers either didn't want to share a lot of information on it or didn't know a lot about it!

    If you ever find an article that explains the generation of engine sounds let me know!
    Do it by the book, but be the author!
    <br />
    <br />Visit the Lion Productions website at:
    <br />http://lionprod.f2o.org

  3. #3

    live engine sounds

    thanks

    i think until the guy i emailed is ready with his new system i will create a traditional sound engine

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