Page 1 of 5 123 ... LastLast
Results 1 to 10 of 44

Thread: Savage Vessels

  1. #1
    Member
    Join Date
    Apr 2014
    Location
    Lower Saxony, Germany
    Posts
    38

    Savage Vessels

    Rogue-like 2D space shooter with pixel-art, physics and hard survival. Spiritual successor to Teleglitch.

    This is the project I'm working on since my last project has been canceled. It's totally written in Pascal and I'm using SDL2 with OpenGL and OpenAL.

    It has a Steam page already and I'm using Twitter to reach those who might be interested.

    Some ingame impressions ...






  2. #2
    Looks neat and well into development, good luck!

  3. #3
    PGDCE Developer de_jean_7777's Avatar
    Join Date
    Nov 2006
    Location
    Bosnia and Herzegovina (Herzegovina)
    Posts
    287
    Looks nice. Will follow the development. I like the visibility occlusion aspect of it.
    Existence is pain

  4. #4
    Quote Originally Posted by de_jean_7777 View Post
    Looks nice. Will follow the development. I like the visibility occlusion aspect of it.
    Same here I will also follow the development of this one.

    BTW Is it just me or does dynamic field of view lag a bit after the player movement?

  5. #5
    Member
    Join Date
    Apr 2014
    Location
    Lower Saxony, Germany
    Posts
    38
    Thanks laggyluk, de_jean_7777 and SilverWarrior!

    Is it just me or does dynamic field of view lag a bit after the player movement?
    True, the field changes by means of interpolation, which reminds of a fluid perhaps.

  6. #6
    Great project.

    Do you craft the pixelart sprites by yourself?

  7. #7
    Member
    Join Date
    Apr 2014
    Location
    Lower Saxony, Germany
    Posts
    38
    Quote Originally Posted by Matthias View Post
    Great project.

    Do you craft the pixelart sprites by yourself?
    Hey, thanks!

    The artist is WebGeist

  8. #8
    Incredible artwork by WebGeist, too.

    I'd appreciate to promote your project over at my website again, if you're interested just drop me a line (preferably by mail) with the necessary information and some screenshots (or links to them), those screens above are a bit heavy .

  9. #9
    Pretty neat! Keep up the good work!

  10. #10
    Member
    Join Date
    Apr 2014
    Location
    Lower Saxony, Germany
    Posts
    38
    Thanks, farcodev!

Page 1 of 5 123 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •