Random deformable terrain objects can be done over a network, provided you use Pseudo Random numbers.Originally Posted by jasonf
You detect a hit on one client and want to deform the remote system the same way. You send the hit location and the seed value for your Pseudo random number generator that you are going to use to generate the explosion on your machine. Then both systems generate the deformation the results will be the same on both machines. Cool eh
:cylon:
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