This is the feature list for 1.2, the current stable version.
* General features
o Runs on Linux, FreeBSD, Windows XP, and Mac OS X (experimental)
o Built on Qt (versions 3.x and 4.x) and OpenGL
o Up to 9 Orthographic canvas and 3D perspective viewports
o Viewport zoom and pan
o Scripting support to automate repetitive tasks
o Command line support for batch processing (for scripts or format conversions)
o Plugin architecture for adding tools, commands, model format filters, and image format filters
o Complete, context-sensitive online help
* Create 3D models composed of triangles
o Multi-level undo and redo
o Create rectangles, cubes, ellipsoids, cylinders
o Translation, rotation, scaling, and shearing
o Copy/Paste between windows
o Background images for reference in model creation
o Face duplication, extrusion, and subdivision
o Group polygons for texturing or easy selection and manipulation
o Create a skeleton for skeletal animation
o Merge multiple model files into a single model
o Loads and saves Quake MD2, Milkshape 3D, Wavefront OBJ, and native MM3D format (you can contact me to request a filter if you do not see the format you are looking for)
o Loads Lightwave geometry and textures
o Loads 3DS geometry and textures (available as a plugin, no write capability).
* Apply materials (skins) to models
o Multiple materials for any model
o Materials can be solid colors or image-map textures
o Alpha blending is applied to textures with an alpha channel
o Simple texture coordinate editing, operates on selected groups or faces
o Texture mapped materials can clamp at the edges or wrap
o Native support for all Qt-supported image formats (PNG, JPEG, BMP, and more)
o Native support for TGA and PCX files
o Plugin for ImLib2 texture loading for some other formats (GIF, TIFF, and more)
* Create and run animations
o Skeletal animations (attach the model to a skeleton and move and rotate bone joints to animate the model)
o Frame animations (specify vertex positions for each vertex for each frame)
o Multiple named animations of both types
o Copy, split, and merge animations
o Convert skeletal animations into frame animations (for Quake MD2 export)
If Misfit Model 3D is missing a feature you need you can always contact me to see how long it would take to implement. Constructive feedback and feature requests are always welcome.
Texturing support is rather limited. A better texture-mapping facility is one of the goals of the 1.3 development release. If you want to export Quake MD2 files, you should look at the Quake MD2 Notes page.
Supported File Formats
Format Read Write Version Plugin
Misfit MM3D Stable Stable 1.0.x and later N/A
Milkshape MS3D Stable Stable 1.0.x and later N/A
Quake MD2 Stable Stable 1.0.x and later N/A
Wavefront OBJ Stable Stable 1.1.2 and later N/A
COB Geometry and Texture map Planned 1.3.0 and later N/A
DXF Geometry and color materials Geometry and color materials 1.3.0 and later N/A
Lightwave LWO Limited texture map Planned 1.1.2 and later N/A
3DS Beta None 1.0.x and later Ad3dsFilter
Quake MD3 In Progress In Progress N/A N/A
Cal3d Planned Planned N/A N/A
Features for 1.3 -- Development release
Version 1.3 has begun and the first release will be ready shortly. The list of 1.3 features is open for suggestions, so if you have ideas for new features or would like to help work on the next development version, check the Mailing Lists page and join the developers mailing list. You may also want to look at the Development page. Now is the perfect time to get involved!
Completed features for 1.3.
* Snap to Vertex
* Snap to Grid
* Direct vertex coordinate editing
* Change animation window into a toolbar
* Support for 64-bit architectures (experimental)
* Edge Turn
* Edge Divide
* Cap holes (very basic)
Planned features for 1.3.
* More primitive creation and manipulation tools
* More supported model formats
* Assign vertices to multiple bone joints
* Option to tint selected faces in 3D view
* User-controlled grids
* Change texture map window into a dockable window
* Better texture mapping support
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