Oh yes, thanks for that! My life value is of "single" type and if it reaches a value <1> 0 it is shown as 0 I will change that!Originally Posted by pstudio
I have 3 Vectors and 1 constant.Originally Posted by pstudio
Position, Velocity and Acceleration = Vector
Gravity = constant
Now... in this little game I do not really need Acceleration, becaus I just set y value of Acceleration Vector to Gravity. But you will need it for other things like rockets etc.
The new position is always calculated something like this:
Velocity := Velocity + Acceleration;
Position := Position + Velocity;
Now you can change things like Acceleration or Velocity to control the movement...
@godbeast:
It seems that your video card/driver has problems with texturefonts from DanJetX. I will upload a new version tonight, which uses both, prerendered texturefonts and runtime generated fonts. It would be nice if you could test if you can read anything written on screen.
@skri: I have ATI X1600 Pro PCIE
I don't think that the issue is brand related... but I guess it is some kind of problem between DanJetX and NVidia drivers.
@Setharian:
Please tell us your driver version so we can check if there maybe is an issue with NVidia drivers.
Thank you all very much for testing!
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