I have corrected the famous bug with delphiX, pixelcheck and sprite collision
The correction is not very hard to understand, i have putted explanations about the correction in the source code.
The bug is in the DXsprite.pas file, in the ImageCollisionTest() procedure and u'll find my explanations here
I have made a little program, which test the collision with a lot of animated sprite, and pixelcheck activated or not, and bench the perf of the computer.
you can download all of this here :
http://ahouaib.free.fr/DelphiX/
enjoy
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