hi great, thanks all for your responses
@JSoftware, i use hardware vertex processing, any fingers to point me in right direction to search for setting linear/trilinear filters? thanks
Brainer: what gfx card and cpu do you have? thanks
User137, would you say 600-700 fps is slow for 8600GT and X2 CPU? i would personally, just wondering what is your opinion, thanks
Andreaz, thanks i dont think i am, very simple engine atm, just loads the model, atm i even use just standard direct x method for loading models, i will implement my own models in the future, but i just first need it working quick, thanks.
and last but not least @Traveler, that is a good idea, maybe i will update the drivers today and see what happens.
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EDIT.
hi done some tests, ok its not the drivers, i also had a few games installed which run great, so done a bit research on the filtering, and i've added the following
Code:
ResMan.DX_Device.SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
ResMan.DX_Device.SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
ResMan.DX_Device.SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
this seems now to work great, looks 50x better, and now runs at 250fps for me, so its gone up by about 220fps which is fantastic... only 1 thing bugs me is i can see the line at which the detail of the texture drops, its very close, is there a way to make it slightly furthur away before it degrades the texture? thanks again, great fast help here.
EDIT AGAIN: lol sorry i left mipfilter as point, my mistake, ok works great as linear, now it is perfect, thanks again )))))))))))
-MM
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