Hello
It looks very nice.
Hello
It looks very nice.
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just that i note - i still haven't and won't quit this project,
i wiped out most of map bugs, and made the alpha transparency done:
note that the light transparency is not renderer bug but map file bug.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
that looks great! the only bad bit is the stairs dont look like there going up
no way - i can't make the stairs modelled - its the map limit andOriginally Posted by WILL
limit of the map system.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
If the map engine doesn't - modify the texture.. at the top the stairs are bright (like on the screenshot) and at the bottom more dark. The 103fps screenshot shows a similar effect.. A thin spray layer with dark colour or a simple darkening filter can help.Originally Posted by Delfi
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keep on working !
Bump mapping somehow can help. You should think about lightining system in your game.
Well how small is this limit and can it be 'up'ed? Heck I've seen alot of other engines with a much more complex amount of polygons being used. And they handled well on my old 566 Celeron w/ 128MB of RAM. ie. Quake 1.Originally Posted by Delfi
It just seems that stairs are big enough to make a rather signifigant effect if included in the 'real' 3D effect.
just another lazy programmer waitning for miracle
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