In case of voxels and animation of them, I think we need to stop thinking in terms of skeletal animation. We should treat them as... 3d sprites. In 2d sprites, you can't move thing by 0.5 pixel, so why we are trying to move voxels/rotate them by fraction of voxel size? We shouldn't.
//edit: And I'm still waiting for Euclideon's technology to go public. If it is as awesome as they say it is, it should revolutionize graphics. Just imagine Crysis, even first one, running on nothing more than i7 and intel's gpu.
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