When I use multitexturing, I have 2 textures:

Texture 1: 256x256
Texture 2: 32x32

When I com close to the polygon, the 1st texture is filterd using this code
Code:
SetSamplerState( 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR );
But the second texture is not! It shows large pixels that are ugly... Im also trying to use

Code:
SetSamplerState( 1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR );
but it doen's seem to work...

Any sugestions ?