that is a good adage. here's another one - "10% of the work is coding the game, 90% is your wife letting you have enough time to even bloody well think about planning a game"

yes with the movement. a final positioning should be more important than how each soldier individually gets there, that sort of sums up what i was saying (or trying to say).

does your system allow for other formations? how does it actually get the soldiers into position, does it calculate the 4 corner soldiers from the middle soldier? a lot of systems seem to keep track of available positions in a formation block, when a soldier is sent to a position inside the formation block it requests an available position, if no position available then a new formation is built.

my system only works because it is not a rts, and I know the maximum amount of soldiers I have on each squad.

you have a waypoint system working yet?