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    FireMadness game: top-down shooter, bullet hell

    Sometimes it's so hard to find motivation... OpenFire is a simple game I've written in 5 hours (one night) in Castle Game Engine (Lazarus/Free Pascal) + 1 hour for graphics and 3 more hours of testing, playing and having fun Still no sound&music, no menu (as usually ) It's a game inspired by an ancient CrossFire (1981 by Jay Sullivan) game.


    The goal of the game is to eliminate all enemy bots. Use arrow keys to move and WASD to fire at 4 directions (hold down the button for rapid fire). Player has 200 HP until death... and that's not much...
    You can move only vertical or horizontal direction at the same time, and movement automatically stops at crossroads (you can invert the movement direction).
    Enemies come in groups of 3+ starting from lazy easy form, after destroyed they transform in more healthy and powerful medium form and finally into tough, quick and rapid-firing hard form. Occasionaly hard form after being destroyed transforms into boss form (the name says it all).



    video:

    FireMadness walkthrough: Part 1 - Bedroom (hard)


    FireMadness walkthrough: Part 2 - Living room (hard)


    FireMadness walkthrough: Part 3 - Cellar (hard)


    FireMadness walkthrough: Part 4 - Kitchen (hard)


    FireMadness walkthrough: Part 5 - Attic (hard)


    Code: https://github.com/eugeneloza/FireMadness
    Release: https://github.com/eugeneloza/FireMadness/releases (Windows, Linux)
    Attached Images Attached Images
    Last edited by eugeneloza; 08-05-2016 at 06:28 AM.
    My free and opensource games: http://decoherence.itch.io/
    Sources are here: https://github.com/eugeneloza?tab=repositories

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