Not for me. Perhaps you have a problem with your OpenGL header? Or maybe your driver?Originally Posted by Lightning
I don't know what you're talking about. I don't use OpenGL selection mode in this example. I am not doing selection of polygons, I am doing selection of spheres. Look up "sphere-ray intersection" in any basic book on graphics, or Google it.How exactly do i identify wich poly i'm clicking on, in selection mode i "name" them do i get original coords here ?
Again, this is probably your problem. Selection for me is fast, does what it is designed to do, and is very simple. Remember, you have the source, and good luck!Too bad selection is so slooow and limited/complicated.
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