Hi, I see that everyone here uses d3d or opengl to create his own programs, but i feel myself and oldschool user.

Im new in this forum. Im used to create low level dos real mode aplications under TP7, including my own 3d engine (you can imagine is not like quake 3 arena's engine jeje), but i have big trouble trying to port my programs to protected mode (and that's neccesary for my poor games, so i can use more than a little heap of lees than 650kbs).

The main problem is accesing vga video memory, cause in real mode it addres is at $a000:000 and there is no problem in modyfing it. but protected mode dont allow to do that, and borland pascal only can access 16 bit memory address. (in PM vga memory segment is $a0000 with is 32 bit memory address).

If someone can help me i will be infinitly pleased. thanks

PD: Im from spain, so you can understand that my english is not as good as i want it to be. Feel you can forgive my faults. thanks.