Works fine here.
Try changing
Shader.SetParameter('colorMap', GL_TEXTURE0_ARB);
to
Shader.SetParameter('colorMap', Textures[0]);
That might work, as I think it's the texture ID you need to pass in there not the opengl constant.
Works fine here.
Try changing
Shader.SetParameter('colorMap', GL_TEXTURE0_ARB);
to
Shader.SetParameter('colorMap', Textures[0]);
That might work, as I think it's the texture ID you need to pass in there not the opengl constant.
<A HREF="http://www.myhpf.co.uk/banner.asp?friend=139328">
<br /><IMG SRC="http://www.myhpf.co.uk/banners/60x468.gif" BORDER="0">
<br /></A>
Bookmarks