Quote Originally Posted by Legolas
Quote Originally Posted by savage
There's even an SDL port for it - http://sdl-gp32.sourceforge.net/
There is for nds and gba too
It only specifies NDS, though. :?


WRT Porting FPC to different platoforms: [size=9px](Though belonging to it's own topic altogether,)[/size] the first things to have to look at before anything else when considering a port to a new platform is 1) Is the CPU and instruction set [size=9px](model, chipset, etc)[/size] supported, then 2) you have to look at the OS [size=9px](if it has one)[/size] inner-workings which probably will mean writting a new RTL [size=9px](--a process that Legolas painstakingly went through to get FPC4GBA off the ground and 'completed')[/size] and after all that 3) if there is stuff like hardware support and/or base units to support basic stuff, much like support for a Win API, X-Windows, etc, etc... it starts to get specific from here.

This is from my experience and what I've seen throughout this whole process. Legolas, could probably walk you through it all himself a bit better as I only dug into the code at the beginning, made a successful first compile of a port then he really took over from there. I just kept pushing Florian and his FPC buddies to include us into the compiler's development. In short, I bcame the gopher and cheerleader. :lol:

NO, I'm not posing with a 'Mario hat' for any PGD-themed demos! So stop asking even before you do.


SDL would be cool on the GBA and the NDS [size=9px](I could write my Subject 33 and Cyber Crisis games for 2 more platforms! yay! )[/size] and it would allow a TON of game source to be VERY easily portable to-and-from consoles to PC. A very juicey proposition for Ninendo who is currently trying to push innovation and new cutting edge gaming ideas from both developers and game purchasers alike.

In fact it's this sort of thing that could open a new kind of staple market for Nintendo all the while bring Object Pascal to the comercial gaming markets finally.