Time for a small status update

I have got the basics of the sprite engine working, some work left on optimizations and colissions through. I have converted the basic parts of the GLXTreem gui engine aswell and it works nice.

One pending project atm is the font compiler, it should really need some more work (support for symmetrical grid fonts for instance, maybe nehe's font format (yes the font renderer will cope with that quite easilly ) ) If someone feels like ending up on the credit list the source for the font compiler is included in the last release.