My game is not tile-based. It is made out of points of triangles. I could make a color map out of the triangle point information (like you do, for your tiles), but now I think just calculating it before it happens is maybe the best thing to do.Originally Posted by Traveler
But thanks anyway for your tutorial.
Do you or anyone forsee any problems I might run into when calculating it? Should I use another method? The color map you use in your tutorial for example.
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