Hi,
I have a texture with some text and images with an aplha channel. (This texture is a render target).
How can I fade the egdes of this texture? Is there a way to render only the aplha channel of a texture on it?
I'm using DirectX 9...
Hi,
I have a texture with some text and images with an aplha channel. (This texture is a render target).
How can I fade the egdes of this texture? Is there a way to render only the aplha channel of a texture on it?
I'm using DirectX 9...
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