Wow, that's pretty critical errors right there. And I think I just figured out what was going on, too. Try the patch now, please, and let me know if that fixed it. (Note, the full download is updated as well.)

I thought of the radar suggestion, but right at the moment I'm not sure how I would write it into operation. I am well aware that the game is not very optimized, it runs at an average of 105 for me to 85 depending on what apps I have running. The primary part I can optimize is the drawing phase, since I do some dynamic things with colors that I really don't need to do.

A bit of evasion advice: Don't thrust while turning. Because the missiles ONLY react to your VELOCITY, not your facing, you can make a rapid direction change without them hitting you. Reds do avoid this problem a little, but then again they're the tougher ones.

The difficulty in making the missiles collide and explode is in both the spawning code, they'd collide instantly, as well as the missiles aren't really smart enough to avoid each other. Velocity is changed by facing, not true thrust, and I think changing the thrust direction for every missile that is too close might be a bit frantic for the reactions. Not sure though. Explosions are easier, but with the way I've coded them, maybe it isn't such a good idea. (Although I just had an idea on how to do it before the missiles get smashed by the garbage collection routine.)

I also really am not a good graphic artist, so the ship is a placeholder until I decide either to remake it or unless someone volunteers. Frankly I cannot draw a space freighter worth beans. :?