You can use IDirect3DDevice9:tretchRect, but it's really not recommended. Most often StretchRect is used in 3D rendering to downsample ("resolve") multisampled render target to plain aliased texture.
You can use IDirect3DDevice9:tretchRect, but it's really not recommended. Most often StretchRect is used in 3D rendering to downsample ("resolve") multisampled render target to plain aliased texture.
There are only 10 types of people in this world; those who understand binary and those who don't.
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