Quote Originally Posted by jasonf
At the moment, I'm not planning on making Guns Reloaded a networkable game.. the random deformable terrain objects simply do not support it.. also, it would open the game up to cheating unless I imposed some rigerous CRC checking on each file that is being loaded.
Random deformable terrain objects can be done over a network, provided you use Pseudo Random numbers.

You detect a hit on one client and want to deform the remote system the same way. You send the hit location and the seed value for your Pseudo random number generator that you are going to use to generate the explosion on your machine. Then both systems generate the deformation the results will be the same on both machines. Cool eh

:cylon: