Hey very nice work. For that last 24hrs or so I've been silently cheering you guys on. So if your wondering who put you on the news page...

I really like top down stuff, I think it's great. It's basically a precursor to the typical 3D platformer without all the enormous amounts of required details. So building these nice complex maps or 'worlds' is quite possible, and fun to explore.


I think if you can find a way to reduce the bandwith req. it would allow for more multi-player activity obviously, but what else can you do in this area? I'm sure you can 'pack' or strip off some overhead in your sent packets somehow. This would go a long way towards getting that huge data pipeline requirement down to what you need.

And then there is the option of compression. Nothing too complex, just fairly mild compression that can be undone on the fly. Network tunneling can do this so perhaps you can set something up on the game's network layer that will allow for this? Just a bit of a wild idea there.


Anyhow, great project, please keep us up to date. And welcome to PGD!