Quote Originally Posted by Traveler
It is unfair to the lesser experienced to expect them to compete against someone who uses his own premade engine.
Because where the latter can spend his time creating content and perfecting gameplay, the new guy worries about why his sprites aren't moving like they should (no offense Wizard).
Before you learn how to cook a fish you must first learn how to catch a fish.

Quote Originally Posted by Traveler
If the experienced have an edge, at least let them start on equal ground.
Thats just the thing, they're not. This is life. So instead of trying to pull down the more experienced guys [size=9px](frustrating them more than anything)[/size] to make everyone equal is doing more harm than good.

This is the way things are done in all areas of game development. I see no reason why the PGD Annual has to be different. You still learn from taking part and talking about your entries and your problems with them in the forums either way.


Truth is, all the teams are not going to be completely balanced or equal no matter what we try. So we should choose the less invasive solution.