That's very bad, I'm using shaders for pretty much all rendering tasks in my engine... Guess I have to code some kind of OpenGL lighting fallback or something to use in case the shaders won't work.
That's very bad, I'm using shaders for pretty much all rendering tasks in my engine... Guess I have to code some kind of OpenGL lighting fallback or something to use in case the shaders won't work.
If you develop an idiot proof system, the nature develops better idiots.
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