Update!

-Problem with regional settings should be fixed (tested with almast all settings with no prob)

-Added intro/menu music loop and misc sound fx

-Fixed the scoring system

-Minor improovements and fixes

Download Here http://www.fnxgames.com/download/demos/Invasion.rar

This time the game is quite big (around 1Mb) because i exported gfx and
sfx stuff into proper file outside the exe.


>>WILL:
I know that the PGD Compo does not require a Quake 5 game to compete
but it's my way of thinking.. I don't feel familiar with english when i must
explain things like this but Invasion in my mind should be nothing more
than a little casual game (flash stuff usually). What I imagine as a compo
project is something very very different.

Last year i had a very ambitius game to code, and because of my job
i couldn't finish it or at least follow its evolution. So i quitted and decided
not to enter this year to avoid the same thing happen again. I'm sorry for that but this is me ops:

As last note, please don't say that "I think you're holding yourself to an
unrealistic standard to be honest", because it's not true. Simply i'm not
going to begin something i'm not sure to finish as i would, that's it.

I prefer to show my love and contribute to pascal gamedev with my own
deadlines and ideas of games. I'm sorry if this sounds stupid.

Friendly,
FNX