Yes, thanks Robert

Wodzu, along with these problems, it caused a headache when auto-routing though the map, where you can get auto-attacked while in a coach etc.

It also slowed down the game, where a player gets stopped if he crosses an agressive (but much lower skilled) enemy. It also causes a tonne of unlcaimed loot lying around and reduces the number of enemies available for new players.

I'm working to get a work-around with all those issues, but I have to work on the AI first.