I'm not sure I quite grasp the purpose of creating a cube for the sake of simulating a sphere... :scratch:Originally Posted by User137
I assumed that day/night would probably be the easiest of them all, heck if I went 2D then it would be a simple matter of using the day/night texture too if I wanted.Originally Posted by User137
This seems like it might be the toughest way to do this. Nevermind that my math is weak in this area, but the fact that determaning zones would be a royal pain, no?Originally Posted by User137
But you have a very good point about the non-flat earth. I know the kind of arch that a path of that size would make having looked at a few charts that plot stuff like that in the Navy, etc... I do believe that there must be a way to calculate a path in 2D though.
I think this is what kills me wanting to do 3D entirely. It's already my weak area and this blows what I know out of the water. So it looks like full calculations 3D are out.Originally Posted by User137
I do want to have a 3D representation if I can manage it though. So I guess the only 3D calculations I'll need at from 2 to 3. This does leave the open question of how does one calculate a path simulating the curvature of the earth, given the radius/diameter of the earth across a 2D plane. Gives me something to Google for I guess.
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