Any good source of information or source code for making triangle strips? For now my algorithm fails in it. It does however proceed to triangles next to where it recurses but seems to miss faces from end result and more from between. Some things need changing though. I don't even know if it's possible to have a model that cannot have a strip, is it so? (assuming every triangle has at least 1 shared edge with another triangle)

Edit: Now that i thought about it better, it's actually very linear thing to calculate, only has to experiment it to start from all possible places and go with the flow... But i still don't know if there are models that can't have strip.

Vertex count in stripped model is FaceCount+2.