Interesting. I'll check it out.

One caveat to my earlier statement about consoles. It would be kinda difficult to port the editor to a platform with no keyboard, seeing as how my main goal is to make it easy for the developers to create a quality game.

Trying to do "letter selection" with a control pad is bad enough just for the short things that it's typically used for (usually names); I can only imagine the frustrating horrors that attempting to write scripts in Pascal would entail! So that's kind of unlikely. The game engine, on the other hand, is being consciously designed from a "console-input-style" perspective, and could be ported to a console with minimal difficulty if cross-platform libs are available. The game itself, of course, will be in user-created data files, and be platform independent.

Mason