Im getting really bad graphics in certain angles
i use the code
Whats wrong?Code:glBegin(GL_TRIANGLE_STRIP); // glTexCoord2f(xfrac, yfrac); glVertex2f(x, y); glTexCoord2f(xfrac, hfrac); glVertex2f(x, y + titleh); glTexCoord2f(wfrac, yfrac); glVertex2f(x + titlew, y); glTexCoord2f(wfrac, hfrac); glVertex2f(x + titlew, y + titleh); glEnd;
EDIT : You have to apply the texture filters after loading them
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