Hello,

just a quick question to have a start:

Do you think it is more efficient to 1 or 2?

1) When a single Item is moved, check collision of this item only with all others. Do this each time a single item is moved

2) move all items one time. then check each item against each other item.

In my old spaceshooters made with DelphiX/Omega there was already a collision detection worked like 1.

I hoped this was easy to understand. What would you prefer?

Thanks,
Firle