TDC is offically on hold due to lack of assistance from people capable of coding physics, but i'm working on something new:

I'm building this game engine remake of star trek bridge commander, this stuff loads original models, compiles with delphi 7 and uses glscene for object management, i'm using newton physics as with most of my projects.

Few pics:



Physics test



Ship models are currently decomposed into convex hulls and glued in compound collisions, this is the only preprocessing step before the ship loads in the engine and has to be done with special external tool.





Who can recognize the ship on last screenshot above in foreground gets a cookie! (if you say it's picard's ship you aren't looking closely enough)

Tech videos (excuse the lame looking planet, aggressive distance culling and lack of stars ), focus on camera, movements, lightning on ships and collision detection precision:

http://www.youtube.com/watch?v=ophiisDRrhA
http://www.youtube.com/watch?v=hA6KCMk5GGw

If anyone wishes to assist with networking, rendering (complex stuff like nebulas) he is welcome to join this little project, if there is enough interest i'm willing to make it a proper opensource project.