Andorra 2D – version 0.4 released

Andorra 2D is a next generation 2D-Engine. Andorra 2D features a very simple API for programming hardware accelerated 2D games and applications using Delphi or FreePascal/Lazarus.
Andorra 2D is able to handle multiple graphic system via plugins.
This allows you to use the engine with DirectX or OpenGL. By using modern 3D-Hardware, the graphical content is displayed with a very high frame rate.

Version 0.4 added a bunch of new features, further improvements and bug-fixes to Andorra 2D.
The new surface system allows you to render your scene to off-screen surfaces.
Every surface contains a revolutionary new scene object that allows you to apply your scene settings in a very simple way.

By applying shader effects written in the Cg or the HLSL language to image objects (and surfaces), you are able to do amazing post-processing effects.

The particle system had also been rewritten. Using multiple threads, the new system takes advantage of multi core processors. The particle system is much more flexible now and up to five times faster.

Another important aspect is the improved Lazarus and Linux support. Most differences between using Andorra 2D with Delphi and Lazarus are now history.

For more details regarding this release, visit the project homepage:
http://andorra.sourceforge.net/index...ion=changelogs

To download the newest version, visit
http://sourceforge.net/project/platf...l_platform=718

You can get an overview over all available downloads here:
http://sourceforge.net/project/showf...roup_id=182128

Have a lot of fun with this new release and many thanks to the new developers Manuel Eberl and Nikolai Wyderka,

Andreas St??ckel (Igel457)
Andorra 2D Project Administrator

Shader demo video:
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