Hi all,

Just wanted to say that after a year I restarted the Genesis Device Project. The new engine will be build from the ground up incorperating all the stuff that I have learned over the last year at the game compagny I currently work. I should note however that this is probebly not going to be a full fledged engine anymore but more like an extensive framework for demo`s and prototyping games.

Anyway here are the features for the first release:
- Basic logging
- Basic timing
- Basic error handling
- Window handling (set position, size, fullscreen etc. of the window)
- Viewports (add multiple viewports to a window)
- Cameras (add multiple camera`s to a viewport which can be perspective or ortogonal)
- Math library (extensive math library with Vector2f, Vector3f, Vector4f, Planes, Lines, Quaternion and Matrix4x4 functionality)
- Bounding volumes (sphere and axis aligned boundingbox)
- Intersection methods (between bounding volumes and other math types)
- Frustum culling of Bounding volumes

Screenshots are here:
http://www.genesisdevice.net/media.shtml

You can download the demo here:
http://www.genesisdevice.net/downloads.shtml

Grz

Luuk