Quote Originally Posted by Crisp_N_Dry
As you may have read on my blog, the collision detection is not working 100% depending on which 2 objects are colliding. Keep checking the blog though as I update it regularly.
Just a litte thought, how come you are using 3D collisiions for a 2D map? Isometric is basicly a multi layered 2D grid that you happens to view from the side. So doing the collisions in object space would be a simple AABB bounding box test?