Since i have made a fair bit of progress with my project i thought i should post it here with a few screen shots of it so far (although they are still development shots).

What i have so far:
  • OpenGL and SDL based engine
  • Full screen AA
  • Runtime generated fonts
  • Models rendered using VBO or Vertex Array
  • Console
  • Heightfield Planets
  • Star dome
  • Scene occlusion using a grid and frustum
  • Volumetric Lines (Glowing lines)
  • Picking (Not GLPicking)


(Probably some more, but can't remember)

The screenshots:

http://i39.tinypic.com/23vi2rp.jpg
http://i40.tinypic.com/dqlvyc.jpg
http://i41.tinypic.com/29p22i0.jpg
http://i42.tinypic.com/ak74uo.jpg
http://i41.tinypic.com/5nnqwx.jpg

The Game will (hopefully) be a single or multiplayer RTS based in the future and of course in space.

I haven't yet finalized the story, but i plan of having around 5 factions each with their own units and structures, and with the option to steal other players units and structures.

I'm also toying with the idea of having a `customize blueprint` option so that players can build a custom unit (by using predefined parts).