Hi!

The story beguns from here (http://www.pascalgamedevelopment.com...p?topic=5951.0) when I asked some help to sort out some problems with my Asteroids look-a-like game.

Since then 'the game' has evolved and I decided to post this new topic here under 'your projects' section because, I felt that this might be a better place to share it to the people and get feedback about it.

'My Game' (I haven't been figured out a name yet ) uses Windows GDI for graphics and mainly Windows own routines for the engine. SysUtils is used to convert types and etc. and Math library for mathematical routines. Audio is implemented by using BASS audio library.

There's still lots of things to do. For example:
- Animations and sound effects for explosions and so on.
- Game GUI, scoring, player lives and etc.
- Game states, animations when dying or re-born and etc.
- Game menus and scoreboard.
- Game settings.
- Full screen mode.
- Error handling (There's no anykind of it currently).
- Lots of little fixing how shuttle moves, asteroids are generated and etc.
- Code optimizing.
- Better sound samples for the effects and music jukebox.
- Etc....

I liked to know how it runs on different kind of computers. Especially if there is any problems to get it work correctly.

For a comparison in my oldest computer AMD Duron 1.6GHz with Radeon 9600XT it runs around 500FPS and goes nice and smooth.

Here's a executable along the resources (2.5MB)
http://www.saunalahti.fi/hag/share/MyGame_20091004.zip

'My Game' is going to be shared under the GNU/GPL or Mozilla license (meaning that sources will be available) when it's reached first release version.

edit: Forgot to mention that arrows moves, CTRL fires, F1 / F2 controls music volume and ESC to exit. These are also in game window caption, but just in case.