@tpascal: if you try XNA you have a vertex and pixel shader that work at start , just tried it a few days ago.
This is what XNA gives you as vertex shader:
Code:VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4 worldPosition = mul(input.Position, World); float4 viewPosition = mul(worldPosition, View); output.Position = mul(viewPosition, Projection); // TODO: add your vertex shader code here. return output; }
Bookmarks