Hello,

im trying mask textrures but it blend colors, how fix it or exist other way ?



Code:
   glEnable(GL_BLEND); // Enable Blending

   Images['ground_dirt'].draw(5,5,0); // dirt texture

   glBlendFunc(GL_DST_COLOR,GL_ZERO);
   Images['transition01'].draw(5,5,0); // mask texture

   glBlendFunc(GL_ONE, GL_ONE);
   Images['ground_grass'].draw(5,5,0); // grass texture

   glDisable(GL_BLEND);