It was a long time since I used OpenGL but IIRC the trick is in the projection matrix. Can't remember how (actually I never mastered the projection matrix configuration) but I think the red or the blue book have an example.
[edit] Beaten...
It was a long time since I used OpenGL but IIRC the trick is in the projection matrix. Can't remember how (actually I never mastered the projection matrix configuration) but I think the red or the blue book have an example.
[edit] Beaten...
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