Up until now all of my efforts in Delphi have been of the turn-based variety - expecting user input before it is necessary to do any processing etc.
I figured a good question for a getting started forum would be;
How do you implement your game loop?
I figured on using a TTimer component or just starting a never-ending loop...
What're the pros and cons of each method? Do you have a preference and why? Is there a different method you prefer?
Thanks
Neil
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